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<text><span class="style7"> Winning the Game</span><span class="style1">Red wins if all 4 Blue Merchant ships are sunk.Red will win by default if all Blue warships are sunk.Blue wins if all 10 Red ships are sunk.</span><span class="style6"> Other Stuff</span><span class="style1">At each turn, before a player has selected his ship, the </span><span class="style8">Pause</span><span class="style1"> button can be clicked so other tasks may be done with the computer. Clicking </span><span class="style8">Pause</span><span class="style1"> will also save the game for finishing later. Click </span><span class="style8">Go</span><span class="style1"> to resume and paused game or start a new game. If a computer opponent is being played, you must wait until it is your turn to click </span><span class="style8">Pause</span><span class="style1">.</span></text>
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<text><span class="style7"> Rules for Firing</span><span class="style1"> Note that warships only have cannons mounted along the “broadside” of the ship. Hence, a ship can only fire at ships to either side of it.</span><span class="style11">1</span><span class="style1">. Firing is done only at the end of each move. If a warship has stopped on a hack directly next to an enemy ship with its cannons facing the enemy ship, it may fire.</span><span class="style11">2</span><span class="style1">. A ship may fire at 2 ships if its cannons are facing both ships, i.e. the ship has stopped between 2 enemy ships.</span><span class="style11">3</span><span class="style1">. If the cannons of your ship and of the enemy ship are facing each other, both ships may fire.</span><span class="style11">4</span><span class="style1">. Each time an enemy ship is hit, 1 mast is removed. When no masts remain, the ship is sunk. Click the </span><span class="style8">Fire</span><span class="style1"> button below.</span><span class="style11">5</span><span class="style1">. Concerning rule </span><span class="style11">3</span><span class="style1">, if you sink a ship that is able to return fire, it will not return fire after it has sunk. Click the </span><span class="style8">Too Late</span><span class="style1"> button below.</span></text>
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<text><span class="style7"> A Word About Moving…</span><span class="style1"> When a ship is positioned along the very bottom row, the Colour is obscured because that part of the ship is off the screen. At first I thought </span><span class="style12">Gee, I could just move everything up a little bit</span><span class="style1">. Then I remembered how many places the code makes reference to locations and coordinate points according to where the hacks are now. So, the game has one eensy-weensy fault. But, in all the years I've played the original board version of </span><span class="style11">Broadside</span><span class="style1"> (since about 1969), I've only placed ships clear down there about 10 times. I don't think it will be too much of a hindrance to you.</span></text>
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<text><span class="style7"> How to Make a Move</span><span class="style1">The cursor will reflect whose turn it is by changing to either of the 2 cursors shown by holding down on the </span><span class="style8">Cursor</span><span class="style1"> button below.</span><span class="style11">1</span><span class="style1">. Click on one of your ships. It will start to blink if you have chosen a ship of your own.</span><span class="style11">2</span><span class="style1">. Position the Cross to where you want your ship to move to and click. If the the course you have plotted passes over land or another ship, you will have to choose another position.</span><span class="style11">3</span><span class="style1">. Your ship will move to the specified position.Click the Ship below and move your cursor to see an example.</span></text>
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<text><span class="style6"> </span><span class="style7">Rules for Moving</span><span class="style1">To start the game click the “GO” button.</span><span class="style11">1</span><span class="style1">. Red </span><span class="style3">always</span><span class="style1"> goes first. Turns alternate.</span><span class="style11">2</span><span class="style1">. Eash player moves one warship of his own colour each turn.</span><span class="style11">3</span><span class="style1">. A ship must move in a straight line, either horizontal or vertical.</span><span class="style11">4</span><span class="style1">. A ship may move any number of hacks </span><span class="style5">(those little +'s in the sea)</span><span class="style1">. It cannot move across a land area, through another ship, or into a water area where no hacks exist. Only 1 ship may occupy 1 spot at a time.</span></text>
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<text><span class="style10"></span><span class="style9"> Broadside </span><span class="style1"> Written by Steve “MuffinHed” Mills at Armpit Studios, 1991. This version of Broadside is shareware. If you like the game, please send $10 or whatever you feel to the address below.Shareware payment, comments, or bug reports:</span><span class="style3">U.S. Snail </span><span class="style1"> </span><span class="style3">America Online </span><span class="style1">728 Westwinds Dr. #6 MuffinHedIowa City, IA 52246 Phone 319-337-3212</span></text>